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Code Is Clay
Show HN: I used Claude Code to discover connections between 100 books
How to code Claude Code in 200 lines of code
Project Patchouli: Open-source electromagnetic drawing tablet hardware
Building voice agents with Nvidia open models
Meditation as Wakeful Relaxation: Unclenching Smooth Muscle
Self hosting my media library with Jellyfin and Wireguard on Hetzner
Show HN: Jax-JS, array library in JavaScript targeting WebGPU
Show HN: Tailsnitch – A security auditor for Tailscale
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Qwen dropped Qwen3-VL based multimodal retrieval (embedding) + reranker models in 2B and 8B with apache 2.0 license - use them for simple retrieval of documents, images and videos (image frames only) as well as combine for RAG
I learned and used the Claude Agent SDK today to build an agent. I genuinely think this will be one of the most useful skillets to have in this new world. Documented the TLDR here in this tutorial to get you started.
Claude Code 2.1.0 is officially out! claude update to get it. We shipped: Shift+enter for newlines with zero setup, Add hooks directly to agents and skills frontmatter, Skills: forked context, hot reload, custom agent support, invoke with /, Agents no longer stop when you deny
My longer analysis on what happens to software engineering, as a profession, if and when AI writes most of the code:
InfiniDepth: Fine-grained depth estimation at any resolution; models depth as a neural implicit field instead of a grid; tops DepthAnything; recovers sharp details with a lightweight 15M decoder.
The dot product is used everywhere in games, often with unit vectors to determine how aligned they are. But if it has never really clicked for you, this thread is full of visual examples.
Claude Code 2.1.0 is officially out! claude update to get it. We shipped: Shift+enter for newlines, Add hooks directly to agents and skills frontmatter, Skills: forked context, hot reload, custom agent support, Agents no longer stop when you deny
InfiniDepth: Fine-grained depth estimation at any resolution; models depth as a neural implicit field instead of a grid; tops DepthAnything; recovers sharp details w/ a lightweight 15M decoder.
The dot product is used everywhere in games, often with unit vectors to determine how aligned they are. But if it has never really clicked for you, this thread is full of visual examples.
Very nice video about a SDF engine. The amount of different tech involved in order to render very large and dynamic SDF world, with any amount of SDF primitives, including physics, is crazy!
I am starting a set of Claude Skills for Obsidian... so far they are centered around helping Claude Code edit .md, .base, and .canvas files
Replying to @round
The 99 Spurs were ripping Starcraft LAN parties in the hotel before destroying your favorite team LOL