Hacker News
Code Is Clay
Show HN: I used Claude Code to discover connections between 100 books
Code Is Clay
Show HN: I used Claude Code to discover connections between 100 books
Show HN: I used Claude Code to discover connections between 100 books
How to code Claude Code in 200 lines of code
How to code Claude Code in 200 lines of code
How to code Claude Code in 200 lines of code
Project Patchouli: Open-source electromagnetic drawing tablet hardware
Project Patchouli: Open-source electromagnetic drawing tablet hardware
Building voice agents with Nvidia open models
Building voice agents with Nvidia open models
Meditation as Wakeful Relaxation: Unclenching Smooth Muscle
Show HN: Jax-JS, array library in JavaScript targeting WebGPU
Self hosting my media library with Jellyfin and Wireguard on Hetzner
Self hosting my media library with Jellyfin and Wireguard on Hetzner
Show HN: Jax-JS, array library in JavaScript targeting WebGPU
Self hosting my media library with Jellyfin and Wireguard on Hetzner
Show HN: Tailsnitch – A security auditor for Tailscale
Show HN: Tailsnitch – A security auditor for Tailscale
X / Twitter
Qwen dropped Qwen3-VL based multimodal retrieval (embedding) + reranker models in 2B and 8B 🔥
with apache 2.0 license 💗
use them for simple retrieval of documents, images and videos (image frames only) as well as combine for RAG 🤗 https://t.co/KzD2pBBrO9
ImLoc: Revisiting Visual Localization with Image-based Representation
@JohnTit09536983 @FangjinhuaWang @kysucix Christoph Vogel @mapo1
tl;dr: (compressed) image+depth from RoMa matching -> database.Runtime: RoMa + CUDA PnP RANSAC. Simple, beautiful, fast.
https://t.co/CU6FjpKIJa https://t.co/2yjgY1pydz
I learned and used the Claude Agent SDK today to build an agent. I genuinely think this will be one of the most useful skillets to have in this new world.
Documented the TLDR here in this tutorial to get you started. https://t.co/epiw6zePak
Claude Code 2.1.0 is officially out! claude update to get it
We shipped:
- Shift+enter for newlines, w/ zero setup
- Add hooks directly to agents & skills frontmatter
- Skills: forked context, hot reload, custom agent support, invoke with /
- Agents no longer stop when you deny a tool use
- Configure the model to respond in your language (eg. Japanese, Spanish)
- Wildcard support for tool permissions: eg. Bash(*-h*)
- /teleport your session to https://t.co/pEWPQoSq5t
- Overall: 1096 commits
https://t.co/5tP3jJKU2E
If you haven't tried Claude Code yet: https://t.co/4pvrYESSLd
Lmk what you think!
The dot product is used everywhere in games, often with unit vectors to determine how aligned they are.
But if it’s never really clicked for you, this thread is full of visual examples. https://t.co/RAFL4Hb0Nl
My longer analysis on what happens to software engineering, as a profession, if and when AI writes most of the code:
https://t.co/sSfyCm8R9G
InfiniDepth: Fine-grained depth estimation at any resolution; models depth as a neural implicit field instead of a grid;
- tops DepthAnything;
- recovers sharp details w/ a lightweight 15M decoder.
https://t.co/DOFYlUAyNx https://t.co/T7zNifox0t
The dot product is used everywhere in games, often with unit vectors to determine how aligned they are. But if it has never really clicked for you, this thread is full of visual examples.
Claude Code 2.1.0 is officially out! claude update to get it. We shipped: Shift+enter for newlines, Add hooks directly to agents and skills frontmatter, Skills: forked context, hot reload, custom agent support, Agents no longer stop when you deny
The dot product is used everywhere in games, often with unit vectors to determine how aligned they are. But if it has never really clicked for you, this thread is full of visual examples.
Claude Code 2.1.0 is officially out! claude update to get it. We shipped: Shift+enter for newlines with zero setup, Add hooks directly to agents and skills frontmatter, Skills: forked context, hot reload, custom agent support, invoke with /, Agents no longer stop when you deny
InfiniDepth: Fine-grained depth estimation at any resolution; models depth as a neural implicit field instead of a grid; tops DepthAnything; recovers sharp details w/ a lightweight 15M decoder.
InfiniDepth: Fine-grained depth estimation at any resolution; models depth as a neural implicit field instead of a grid; tops DepthAnything; recovers sharp details with a lightweight 15M decoder.
Very nice video about a SDF engine. The amount of different tech involved in order to render very large and dynamic SDF world, with any amount of SDF primitives , including physics, is crazy! https://t.co/kTND16lYIN
I'm starting a set of Claude Skills for Obsidian... so far they're centered around helping Claude Code edit .md, .base, and .canvas files
https://t.co/vQWtoGjoxv
https://t.co/SbGiNu3Sjp
The ‘99 Spurs were ripping Starcraft LAN parties in the hotel before destroying your favorite team LOL https://t.co/R1kf1E23qB
The 99 Spurs were ripping Starcraft LAN parties in the hotel before destroying your favorite team LOL
Replying to @round